Here are a range of fun games to play with your family/friends, around the house or in the garden.

Make a Family Album

The Banana game

Set up an area where people can gather between activities and meals to do crafts. An extra screened-in, family-size tent, or pop-up shelter would be an ideal place to set up. Ask everyone to bring copies of family photos that can be compiled into a family photo album and encourage everyone to decorate their own pages over the course of the weekend.

Here is a list of basic supplies to get you started:

  • Construction paper
  • Stickers
  • Stamps
  • Glue
  • Scissors (consider using child-safe scissors)
  • Crayons, markers, colored pencils or colorful pens
  • Glitter (although it can get messy)
  • A blank scrapbook

Ask all willing family members to line up. Tie a string around a banana and hang the banana from each player's waist so that it hovers just above the ground; then put a whiffle ball in front of each player. Participants must use their hips to swing the banana so that it hits the ball. The first player whose ball crosses the finish line—about 30 feet away—wins. It sounds awkward, but it's a riot.

Play Ball

Family Talent Show

Group ball games are some of the best family reunion activities because they allow everyone to play together. Some games you can easily plan for include:

  • Volleyball
  • Bocce ball
  • Baseball or softball
  • Football

Have each family member perform a talent in front of the whole group. Even people who think they don't have talents should be able to come up with something.

Here are a few ideas to get you started:

  • Sing a song
  • Do a theatrical reading
  • Recite a poem from memory
  • Perform a skit with one or more family members (i.e. Who's on First by Abbott and Costello)
  • Juggle
  • Play an instrument
  • Do a dance (individual or with a partner)

Quick tip: This is one of the best family reunion activities to record with a video camera and watch at future reunions.

Story Time

Scavenger Hunt

This is a great activity for the campfire. Ask everyone prepare a story about someone else in advance—remember, embarrassing is good, but maybe not too embarrassing—and plan to share it with everyone one night.

If you have a large group, choose one person from each of the nuclear families to tell a story about someone else.

Quick tip: Try to think of something that most of your extended family doesn't already know. The best stories are those that reveal something unusual, sweet or funny about that family member's personality.


A scavenger hunt can be about searching and collecting specific items or solving clues that lead to treasure. This can be as basic or intricate as you want to make it. Kids can play individually, or if you want siblings and cousins to build camaraderie have them play in teams of two or more.

Some of the items on their list can include:

  • A particular type of leaf or flower that's native to the area
  • Kindling for the fire
  • Litter that can be recycled
  • A piece of pine bark
  • Wild mushroom
  • A signature from the oldest person at the reunion (let the kids figure out who it is)

If you want to get fancy, you can create clues that they have to solve along the way.

Quick tip: Set parameters by telling the kids that they have to stay within 50 or 100 feet of the campsite, or that they have to stay within eyesight of the camping area.

Family Trivia



Send a questionnaire to all family members before the reunion so you can collect information. This will help you compile the list of trivia questions to ask during the reunion.

During the gathering, split the group into several teams—the size and amount of teams will depend on how large your family is. You can do this Jeopardy-style or take turns asking each team questions like in traditional trivial pursuit.

You can create categories such as:

  • Love and Marriage
  • Work Life
  • Sports
  • Art and History
  • Middle Names
  • Detention (what different people have gotten in trouble for over the years—stick to minor, funny offenses)

And here are some sample trivia questions:

  • Grandma came to the U.S. in what year?
  • Uncle Jack played soccer for which Division I college team?
Someone in this group has always wanted to be an astronaut. Who is it?

You can play with a traditional game set or come up with your own list of things to act out. If you want to create the cards yourself, have everyone in the group write the following little pieces of paper:

  • One movie
  • One famous person
  • One phrase
  • One book
  • One Activity


Here are a range of card games I found. The age groups varies from 3+ to 18+

War (3+)

Old Maid (3+)

All cards are dealt to the two players and kept face down. Neither player must look at their cards. Both players turn over the top card of their piles and put them face up in the middle of the table, beside the other player’s card.

Whoever has turned over the highest ranking card takes both cards and adds them to the bottom of his pile. This continues until two cards of the same value are put down together.

The game is now in a state of “war.” To continue, both players take two new cards and put one face down on top of the card they have already placed in the middle and one face up.

Whoever puts down the higher ranking face up card wins all six. The game is won by the player who collects all of the cards.

A standard deck of 52 cards is used, but with one of the Queens removed. This leaves a pair of Queens in one color and a single Queen (the old maid) in the other. All the cards are dealt, face down. It doesn’t matter if some players end up with more cards than others.

The players then sort their cards, keeping them hidden from all other players. Anyone holding pairs of matching cards, with the same number or picture, should put them down face up. If anyone has three matching cards, he only puts down one pair and keeps the spare card. If anyone has four matching cards, he puts down two pairs.

The player to the left of the dealer then fans his cards in his hand so he can see them all, although he keeps them hidden from the other players. He offers them to the player on his left, who cannot see them, but takes a random card from the fan. If the card he picks matches any he already he has, he puts down the pair. If not, he keeps it in his hand. Then, he, in turn, fans his cards and offers them to the player on his left.

This continues until all the cards have been put down in pairs, except the Old Maid, which is left alone and cannot be paired. The person left holding this card is the Old Maid, and loses the game.

Go Fish (3+)

Concentration (Memory)(3+)

Choose a “dealer” to hand out cards. If there are two or three players, each player is dealt seven cards. If there are more people taking part, each player is dealt five cards. The remaining cards are placed face down in a pile. This is the “fish pond.”

Each player sorts their cards into groups of the same number or suit (i.e. group of threes or group of kings), making sure not to show anyone. The “requester” (person to the left of the dealer) starts the game by asking another player for cards that will match his hand. For example, if the requester has two kings, he will ask the other player for kings.

If the other player has these cards, he must hand them over. The requester continues asking the same player for more cards until the player does not have the cards he wants.

If the player does not have the right cards, he can tell the requester to “Go fish.” The requester then has to take one card from the “fish pond.” The player who told him to “Go fish” becomes the new requester.

Anyone who collects all four cards of a set puts them face down in front of him. The winner is the first person to have no single cards left, only complete sets. If two people run out of cards together, the player with the most sets wins the game.

Older children can use the whole deck of 52 cards, but younger children may want to use fewer cards. Make sure the deck you use is made up of pairs.

Shuffle and spread cards face down on a table between the players. Cards can be laid in a random pattern or in a grid. The object of the game is to find matching pairs.

Players take turns turning over two cards and letting all the players see them and study them. If they are not a matching pair, try to remember what and where they are, then turn them back over. The next player turns over two cards. If they are a matching pair, that player removes them from the table and keeps them, and then has another turn.

When all cards have been removed from the table, each player counts up the number of cards they have collected. The player with the most cards wins.

Crazy 8's (5+)

Pig (5+)

How to play: In a two-player game, each player is dealt seven cards. In a game with three or four players, each player is dealt five cards. The rest of the deck goes face down in a pile, with the top card turned up beside it. This is the discard pile.

The player to the left of the dealer discards a card from his hand that matches either the number or suit of the top card in the discard pile. For example, if the card is a five of hearts, he could play any heart or any five. If he does not have a matching card, he continues picking up cards from the deck until he gets one that is playable.

Eights are wild and can be put down on any suit. For example, an eight could be played to match a heart. The next player must match their card to the number or suit that the eight was meant to cover.

Play continues with players matching the card at the top of the discard pile. The first player to use up all his cards wins. If the deck runs out before the game is over, the discard pile can be used.

For each player, take four of a kind out of the deck and put aside the rest of the cards. If you are playing with younger children, try to make sure that the cards are as different from each other as possible. For example, if you were playing with 3 players you might choose the 4s, 8s and Queens. Shuffle your chosen cards well.

Deal the cards so that each player has four. Now each player looks at their hand and sorts the cards out.

The aim of the game is to collect four of a kind, at which point you quickly, and quietly, put a finger on your nose. If you see another player put a finger on their nose, you must do so too (regardless of whether you have 4 of a kind or not). The last player to put a finger on their nose gets a letter – first P, then I, then G.

To play, choose which cards you want to collect then choose a card to discard and put it, face down, on the table in front of you. When everyone has a card on the table, simultaneously pass your card to the player on your left and then pick up the card which has been passed to you. Try to establish a rhythm – it can help if an adult says “down – pass – pick up, down – pass – pick up” to keep everyone going!

The first player to reach “P-I-G” is the loser. If you want a longer game, try playing with D-O-N-K-E-Y instead.

Slapjack (5+)

Snip Snap Snorem (5+)

Deal the cards out completely, face-down – don’t worry if the numbers are uneven. The player to the left of the dealer starts by turning the card on the top of his pack face-up in the middle of the table.

Play continues with each player adding a card to the face-up pile, until somebody turns up a Jack (Knave), as which point all players try to be the first to “slap” their hand over the stack. Whoever gets their hand their first take the pack and adds it to the bottom of their pile.

The player to their left starts a new face-up pile, and play continues.

If you lose all your cards you have one more chance to stay in the game, by slapping the next Jack that appears. If you miss that one, you are out for good!

The last person in is the winner.

Deal the cards out completely (don’t worry if some players get more than others). Players sort the cards in their hands by rank: the object of the game is to get rid of all your cards.

The player to the left of the dealer starts by placing any card down on the table. The next player looks to see if they have a card of the same rank. If they do, they place it down on top of the card, saying “Snip”.

If they have another card of the same rank, they place it down too, saying “Snap”. If they don’t, play passes to the next player, and so on. Whoever places the final card of that rank says “Snorem” and wins the right to start the next round with the card of their choice.

Children will soon learn that it is best to lead with a card in which they have more than one of a kind.

Sequence (5+)

Black Jack (8+ years old)

In this game, cards are ranked in numerical order (2, 3, 4, 5, 6, 7, 8, 9, 10, Knave, Queen, King, Ace). Cards of the same suit make up a sequence.

To start, the whole deck is dealt clockwise around the group, all dealt cards kept face-down. It doesn’t matter if the dealing is unequal.

The player to the left of the dealer places his lowest card face up on the table. Then, the player who has the next card (or cards) in the sequence plays it.

Play continues until the entire sequence is complete, from 2 to Ace. Then, the next sequence is begun by whoever played the last card. The winner is the player who is the first to get rid of all his cards.

Each player is dealt one card face down, then another card, face up.

The card values are as follows:
Ace=1 or 11
Face cards=10
All others=face value
Ace + jack beats any other combination

Each player (including the dealer) peeks at his facedown card, silently adds up the value of both cards, then antes up jelly beans (you can set a limit if you like).

The player to the left of the dealer starts, saying to the dealer either “Stick,” meaning she wants no more cards, or “Hit me” meaning the dealer will give her another card, face up. She then can say “Hit me” again, until she decides to “Stick.” As soon as a score goes over twenty-one, however, the player is busted and must drop all cards face up on the table, declaring “Bust.”

Play continues until everyone is busted or stuck. Whoever has the hand closest to twenty-one without going over wins all the jelly beans. An ace and one of the two black-colored jacks beats anything else. A tie splits the pot.

The dealer then puts the used cards aside and deals again from the original deck. Each time the cards in the deck run out, change dealers and reshuffle.

Rummy (8+)

Stud Poker (18+)

The object of the game is to get rid of your cards as you group them into “melds.” A meld is a set of three or four of a kind, or a “run” (three or more cards in order of the same suit, such as the three, four and five of hearts).

The “dealer” shuffles the deck and deals the cards one at a time to each player as follows: Two players get 10 cards each; three or four players get seven cards each; five or six players get 6 cards each.

The remaining cards are placed face down in the middle of the table and serve as the “stock” pile. The top card of the stock pile is turned face up and set next to the stock pile; this card begins the “discard” pile. Each player then groups all matching cards and runs together in their hand, which makes it easier to see the melds in their hand. Do not show the other players.

The player to the left of the dealer plays first by taking the top card from either the stock pile or the discard pile. If the player has a meld, he will lay it down on the table so all cards in the meld are visible. Then he will discard another card from his hand by placing it face up in the discard pile.

Players can also place a card down on any existing meld if they have a card that matches the meld or if they draw a card that matches the meld. For example, a player could lay a queen down onto an existing meld of three queens.

The game continues clockwise around the table with players drawing a card from the stock or discard pile, making melds and laying down a card in the discard pile. The first player to get rid of their cards wins the round. Win the entire game by being the first to win five rounds.


Stud poker is the easiest type of poker there is. The dealer deals out five cards to each player, starting on his left and moving to the right. Cards can be dealt one at a time, or all at once.

The players then look at their hand and assess the strength of what they have (high card, pair, straight, and so forth). Each player is given a chance to make a bet.

The player who makes the biggest bet wins, unless another player matches the bet. At that point all the players who match the bet lay down their cards, and the player with the best hand takes all the bets.

Draw Poker (18+)
Poker Hands Ranking (Highest to Lowest)

Draw poker is similar to stud, but a little more complicated. Cards are dealt in the same manner, but the players may each choose to trade up to three cards to the dealer for three new cards one time.

Once all players have had this option, betting begins. Beginning at the left of the dealer each player may bet.

Players have four options during betting; raise (a player may increase the bet required to keep playing), fold (a player who doesn’t think he can win may opt out of the round and turn in his cards), call (this means the player meets the bet required to play), and check (which means that a player is passing to see what other players do before making his decision).

At the end of the round all players who are still in the game must turn over their cards, and the best hand takes the pot.

If you need a refresher on which poker hands beat what, see image on the right.